


Sometimes what is interesting about the recorded data isn't simple totals, but abstractions of that data that fall under circumstances.Report views for easier analysis of certain data.Such as the Encounter VCR or Encounter Timeline.

Not just graphs that show a representation of table data, but graphical views of what happened in an encounter.Each level of overview will have a different customizable table and graph fitting the current view.A combat encounter's table can be narrowed down to a specific combatant, to specific types of actions, specific skills and each individual action. Every piece of combat data that is recorded can be viewed in ACT's tables.View overviews of data or all the way down to individual actions.Or a game's specific plugin may have additional options. You may restrict who is recorded by using something called Selective Parsing.(IE EQ2 will differ from Rift in capture range) What this includes will change on what the specific game records. ACT will by default record everything it sees in the log file.Combat encounters imported or parsed in real-time are viewed in the same way with the same tables/graphing options.Old encounters can be imported by a log file, the clipboard or ACT's own export format(compressed XML).Primarily a real-time log parser, ACT can import entire log files or use its History Database to search and import specific encounters from older log files.These plugins are typically open-source giving multiple examples of how to create new parsing plugins.Hosted plugins exist for EQ2, FFXIV, Rift, Age of Connan, Aion, Star Wars: TOR and The Secret World.Originally designed for EverQuest II, now all parsing is done through plugins allowing all games/localizations equal access.
